

With earthquakes plaguing the region, and no sign of the Grey Wardens, the Dwarves were forced to ask for the Inquisition's assitance.Īs if to set the pace, seconds after arriving in the mine one of the walls bursts open and an Ogre charges in. Found on the war map just like the rest of DA:I's missions, The Descent began with a plea from Orzammar to help with a collapsing lyrium mine invaded by Darkspawn.

With the tempo set, my expectations for something different, something that stretched what I had experienced so far in game, were at a high for The Descent, the second and penultimate story DLC. As a paid extra, DLC has to do something different, has to find a new way to bring you in, and while Jaws didn't feel lacking, it also didn't feel necessary. As a package, Jaws was DA:I in a microcosm, but didn't do much to expand the experience or offer something different then the main story. It provided a similar variety of quests, asking the Inquisitor and his friends to explore in the name of impressing the local tribe of Avvar while searching for information on the very first Inquisitor. What was missing, though, was anything truly new. The environment was gorgeous and stretched on for ever, providing a changing tapestry of biomes within the same named area. Their first attempt, Jaws of Hakkon, offered more of what made DA:I great. With their DLC plans, Bioware sought to expand this already huge world. A fantastic RPG, Bioware reversed all the bad blood dredged up by Dragon Age II and Mass Effect 3, providing not only an excellent gameplay experience but a deep and colorful world to explore. Dragon Age: Inquisition was my Game of the Year for 2014.
